A link to an old tutorial on HDIK
For those of you in my Friday morning 3D animation class, here's that link to the animated piston tutorial that also features a downloadable 3D model that you can use to complete the assignment.
Sorry it's not a video, but I didn't know how to make video presentations all those years ago. Someday soon I'll remake this tutorial as a video. Perhaps I'll do that over the Christmas break.
How to animate tank treads.
Okay, if you're one of the five people in my Friday morning 3D Animation class, I'd like you to watch the following tutorial videos and attempt to replicate this effect for homework next week.
The process might seem a bit overwhelming at first, but be persistent, once you've memorized the steps it becomes quite easy. If you have any problems and or questions just shoot me an email.
Buckle up…
I know, I know... It's been weeks. My teaching schedule is packed at the moment and I've been doing nothing but prepping lectures and grading projects. But today I managed to steal a few hours for my Royce character modeling project.
Here's a screen cap of the buckles that will adorn the front of his tactical vest. These are the high poly versions that will go into Zbrush for grunge and scratches along with the rest of the vest once it's all put together in 3DS Max.
A few small tweaks and some new geometry
It was brought to my attention on polycount.com that the ears on Royce's head were in need of a little bit more love, so before I moved on to the rest of the model I revisited the ears. Here's the end result:
Unless you look very closely it probably doesn't look that different from the last update I'm sure, but for those of you that take notice of such things, well, there you go.
I also started modeling Royce's tactical vest which he wears for the majority of the film.
Here's the link if you want to see a picture of it: Royce's vest
And here's the start of my high poly model of the vest...
Doesn't look like hours of work does it? Well, believe me, modeling all those high poly seams is very time consuming indeed, but now that they're done the rest of the vest should come together pretty quickly and the silhouette will become much more interesting and, hopefully, match the prop from the film.
More soon.
Enough is enough, time to retopologize…
Well, here's what I've got. It might not look that different from the last update but TRUST ME it is. Most of the work was done to the structure of the eye sockets and the bridge of the nose. It's admirable to want to spend time on a project to make it look good, but I know from my own history that there's a fine line between attention to detail and perfectionism. Perfectionism leads to unfinished and abandoned projects and that's not how I roll anymore. So it's time to press on. Next up I'll need to retopologize this sculpt to generate the low poly cage. Once it's built I'll need to build the mouthbag, teeth and tongue.
Cheers.